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IT공과대학
컴퓨터공학부
디지털콘텐츠·가상현실트랙
1. Journal Articles
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Showing results 1 to 60 of 75
Asymmetric Virtual Environment
1
Asymmetric virtual environment
1
asymmetric virtual environment
1
asymmetric virtual reality
1
attention deficit hyperactivity disorder (ADHD)
1
Augmented Reality
1
augmented reality
3
Augmented reality (AR)
1
authoring system
1
auto thresholding
1
biofeedback
1
Cinemachine
1
collaborative virtual environments
1
Color
1
comprehensive attention test (CAT)
1
Computer Systems
1
Data Visualization
1
deep learning
3
deep learning.
1
English language teaching application
1
Experiencing fairy tale content
1
gesture interface
1
GPU parallel computing
1
hand interface
1
human–computer interaction
1
Imaging
1
immersive content.
1
immersive experiential metaverse content
1
immersive interaction
3
Immersive Virtual Reality
1
Immersive virtual reality
1
immersive virtual reality
4
Interaction
3
interaction
2
IoE medical simulation
1
low-latency image generation
1
massive computing for volume deformation
1
Mathematical Computing
1
mobile
1
motion capture
1
Neurofeedback
1
non-immersive and immersive interaction
1
parallel resampling
1
presence
4
Privacy protection
1
Privacy protection policy
1
Production Pipeline
1
Production Techniques
1
sense of presence
1
serious video game.
1
Storytelling-based Virtual Reality
1
text interface
2
the Fourth industrial revolution
1
Three-Dimensional
1
Untact era
1
Untact era.
1
user interface
2
user interfaces
1
virtual maze environment
1
Virtual Reality
1
1
2
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